Here's a quick landscape exercise from this morning...nothing fantastic but blobby alien guys floating through the sky is always fun.
The interesting thing is during the course of trying out some techniques, I stumbled onto this effect which is just the threshold filter:
I can think of about 7 jobs this effect would have really been great for...ah well...better late than never.
Wednesday, June 1, 2011
Saturday, May 28, 2011
Saturday, May 14, 2011
Wednesday, May 4, 2011
Wednesday, April 20, 2011
From the archives
Today we have some recently declassified concepts for a project from the good folks at Villian LLC.
Character design for games is always a tricky affair because there's a balance between tech and aesthetics that must always be watched. This becomes even more pronounced when the game is for the iPhone. Fortunately, with a strong AD, as they have in Tim Nice, it's possible to find a middle ground between being shackled by poly counts and joint limitations, and the crazy machinations of the concept artist ( what if we put rocketpacks on their feet and they could jump all over the place??)
some human trooper armor
and some crazy aliens
the tech restrictions really hit the alien designs more because all of the interesting things that would set them apart required more resources..so Tim chose to emphasize the surface material, since the shaders were the one thing that the engine was fairly forgiving in. A bit of that process can be found below:
personally, I'd have gone in a different direction with the heads, but in the end I think we got some pretty interesting designs out of it.
Character design for games is always a tricky affair because there's a balance between tech and aesthetics that must always be watched. This becomes even more pronounced when the game is for the iPhone. Fortunately, with a strong AD, as they have in Tim Nice, it's possible to find a middle ground between being shackled by poly counts and joint limitations, and the crazy machinations of the concept artist ( what if we put rocketpacks on their feet and they could jump all over the place??)
some human trooper armor
and some crazy aliens
the tech restrictions really hit the alien designs more because all of the interesting things that would set them apart required more resources..so Tim chose to emphasize the surface material, since the shaders were the one thing that the engine was fairly forgiving in. A bit of that process can be found below:
personally, I'd have gone in a different direction with the heads, but in the end I think we got some pretty interesting designs out of it.
Thursday, March 10, 2011
Monday, March 7, 2011
Home at last
So, the last week of February I had the opportunity to teach at a lovely little school called The Animation Workshop, located in a neat little town in Denmark. To say that the atmosphere here is inspiring would be the understatement of the year. The senior class is working on several short film projects which I got to advise on, and let me tell you, these guys really know their onions.
Student studio space, which will prepare them well for the chaos of industry life
some very cool maquette work going on
very cool town that I got to wander around in
some members of the Væsen team
A couple of crazy swedes who somehow wandered onto the premises
All in all, a fantastic experience and a fantastic school...I look forward to returning.
check our their work here!
Student studio space, which will prepare them well for the chaos of industry life
some very cool maquette work going on
very cool town that I got to wander around in
some members of the Væsen team
A couple of crazy swedes who somehow wandered onto the premises
All in all, a fantastic experience and a fantastic school...I look forward to returning.
check our their work here!
Friday, February 11, 2011
Thursday, February 10, 2011
Friday, January 28, 2011
Social Networking
First post of the year and in a long time due to some long overdue down time. The idea of strangers in a strange land seems appealing to me at the moment as I'll be one myself in short order.
Hopefully more to come soon!
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