Sometimes concepting can be a less than glamorous affair, such as when you're handed a screenshot and told to spruce things up a bit. However, there's usually a way to give things a little magic if you have a solid idea in mind.
and the layers that got me there ( click to animate layers )
Wednesday, November 2, 2011
The best day for a freelance designer, aside from the day that the check clears, is the day that you get to show your work.
Usually this is a straightforward affair-once the project ships, you're in the clear to show your stuff. Sometimes, though, things aren't so smooth. The most common scenario is that the project is shelved indefinitely, which means your work is in limbo- you can't show it because in theory the project could go live at some point, but in the meantime it's just gathering dust somewhere. A canceled project on the other hand, though painful, usually means that your newly orphaned work is immediately showable.
Personally, I like to get a written release before putting anything up just to be sure. International release dates, "Art of" books and other ancillary material complicate your ability to self promote, so when in doubt, ask. I've seen more than a few artists drop something on their blogs and then get dinged for it within hours. This is especially true if your project is high profile.
The reason for all these useless words is that Skylanders: Spyro's Adventure is finally out!! It was a great project to work on and gave me a chance to work in a different style from most of the projects I do these days. I'll be posting works from this game from time to time, but for now, The Undead Dungeon!!! Make the jump for some swell pics...