Freelancing is an interesting exercise in controlled chaos. If you ask me it's a miracle that anything ever gets done on a freelance basis, but that's a subject for another day. The subject today is the First Rule of Freelancing, and that is: whichever idea you like the least is the one the one the client will pick. Consider this set of sketches that I did for In Character Games for the game After the Dead which you can play on facebook here.
These sketches are listed in the order I did them. Now when I'm doing sketches unless I know exactly what I want, my first idea is usually not my best, but I throw it in anyways. Personally, I think sketches 2-5 each bring a unique idea and mood to the narrative of the game which was related to me. I felt the first was a bit flat somehow, which of course guarantees that it's the one the client picked, which is what happened.
Fortunately, the axillary to rule 1 is that you can always make it better, and fortunately the client knew what he wanted for the most part. So with a little back and forth, we managed to find a way to achieve all of our goals which resulted in the follow piece:
Jim is a bay area concept artist working in the entertainment industry
for the last 10 years for clients including Lucasfilm, Electronic Arts,
To see the full gallery or inquire about services, contact Jim at